Karl Kapp is a Professor at Bloomberg University and author of several books about gamification and game thinking. Karl received a Doctorate of Education in the Instructional Design program at the University of Pittsburgh. He is also a frequent speaker and business consultant, helping organizations to implement learning strategies through technology. Today’s episode continues conversations about gaming in medical education and how to use creative and interactive modalities to benefit education.
Show Notes
What Gamification Means to Karl
The Main Approaches to Gamification Design: Structural and Content
Learning Objections: Retaining Information by Creating Engaging Challenges
Gamification as a Design Affordance
Confidence Builds Competence: Implementing Gamification Before Residency
Overcoming the Stigma of Fun Learning Approaches
Creating Desirable Difficulty
How Society Impacts Gamification
Leveraging Analog Formats to Overcome Funding Restrictions
The Importance of Collaboration for Creativity
The Scalability of Gamification for Other Disciplines
Resources for Creating Your Own Learning Game
The Retention Benefits of Creating Your Own Game
Using Game Creation as a Self-Assessment Tool
Resources
Information about Karl Kapp can be found here:
http://karlkapp.com https://twitter.com/kkapp
https://www.linkedin.com/in/karlkapp
Books The Theory of Fun for Game Design by Raph Koster Websites Quizlet Print and Play The Game Crafter Gamestructor Construct The Game Agency Enspire