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Forbidden Neurds: Membrane & Action Potential

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$18.99

Players score points by helping their team guess the neuroscience word without using any of the forbidden words. The team with the highest points wins.

Players take turns in these roles:

  • Lead Neurd: gives clues to help the team guess the neuroscience word
  • Rule Neurd: ensures the Lead Neurd follows the rules
  • Time Neurd: keeps track of time for each turn
  • Guessing Neurds: the rest of the players who guess the word

This game is ideal for undergraduate neuroscience students as a learning or review tool. It’s also great for individuals, teams, high school classrooms, and outreach events.

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